Tarkan Highstone

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Male - Human - Cleric

Tarkan is the D&D character that I play in my biweekly 5e 2024 game. I figured I'd include his character stats here in case I forget my materials or need to share character information with other players.

Backstory

Tarkan's parents were murdered by bandits when he was a boy, and he was rescued and taken in by priests of the god Tyr. Abbot Gregory of the monastery where he lived was a kind man and an adopted father to him. Father Gregory would tell him stories of the valiant Neverwinter Knights, and Tarkan longed to be a hero like them, so that nobody would ever have to go through the hardships that he faced as a result of the world's cruelty and injustice.

Char lvl Cleric 2
Speed 30
Proficiency Bonus +2
AC 18
Max Health 22

Stat STR DEX CON INT WIS CHA
Score 13 10 16 14 20 12
Mod +1 +0 +3 +2 +5 +1

Stat STR DEX CON
Skill Saving Throw +1 Saving Throw +3 Saving Throw +3
Athletics +1 Acrobatics +0
Sleight of Hand +0
Stealth +0
Stat INT WIS CHA
Skill Saving Throw +2 Saving Throw +7 Saving Throw +3
Arcana +2 Animal Handling +5 Deception +1
History +4 Insight +7 Intimidation +1
Investigation +4 Medicine +7 Performance +1
Nature +2 Perception +5 Persuasion +1
Religion +4 Survival +5

Features Traits Feats
  • Spellcasting (lvl 1)
  • Divine Order: Protector (lvl 1)
  • Channel Divinity (lvl 2)
  • Resourceful
  • Skillful: Investigation
  • Versatile: Tough
  • Magic Initiate (Acolyte Background)
  • Tough (Versatile)
Other Proficiencies and Languages Martial Proficiencies
  • Calligrapher's Supplies
  • Common
  • Elvish
  • Dwarvish
Armor Proficiencies
  • Light
  • Medium
  • Heavy
  • Sheilds
Weapon Proficiencies
  • Simple
  • Martial

Companion: Irma

Female - Pet - Cat (Tiny)

Backstory

Tarkan discovered Irma in a cave in the form of a golden cat statue. She transformed into a real cat which grants Tarkan magical luck (inspiration)

Speed 40
AC 12
Max Health 6

STR DEX CON INT WIS CHA
3 15 10 3 12 7
-4 +2 +0 -4 +1 -2

Features & Traits
Keen Smell